Projets en informatique 1

linfo1001  2019-2020  Louvain-la-Neuve

Projets en informatique 1
Note from June 29, 2020
Although we do not yet know how long the social distancing related to the Covid-19 pandemic will last, and regardless of the changes that had to be made in the evaluation of the June 2020 session in relation to what is provided for in this learning unit description, new learnig unit evaluation methods may still be adopted by the teachers; details of these methods have been - or will be - communicated to the students by the teachers, as soon as possible.
6 credits
30.0 h + 30.0 h
Q1
Teacher(s)
Riviere Etienne;
Language
French
Prerequisites
These projects need simultaneous acquisition of basic notions of programming as targeted by the course LINFO1101.
Main themes
This teaching unit revolves around programming projects.
 
The objectives are:
  • to apply the concepts seen in parallel in LINFO1101 Introduction to Programming;
  • to model simple situations using computer systems;
  • to explore various applications of computing, including the use of information from sensors;
  • to confront professional constraints: group work, respect of deadlines, sense of responsibility;
  • to acquire transversal skills in taking notes, writing reports, oral presentation.
Aims

At the end of this learning unit, the student is able to :

1 Given the learning outcomes of the "Bachelor in Computer science" program, this course contributes to the development, acquisition and evaluation of the following learning outcomes:
  • S1.I2
  • S2.1, S2.2, S2.4
  • S4.1, S4.2, S4.3
  • S5.2, S5.3, S5.4, S5.5, S5.6
Students who have successfully completed this course will be able to:
  • analyze a concrete situation-problem requiring the development of a computer application and perceive the role that this application will have to play;
  • design the computer application corresponding to identified needs by making use of object-oriented programming and justify the design choices;
  • Implement a computer application that makes good use of Python language elements
  • realize an application of reduced scale, but correct, modular, readable, and well documented;
  • implement unit tests to validate the accuracy of a program
  • use a programming environment with integrated programming tools such as an intelligent editor, compiler, debugger, and tools for handling files, tests, documentation.
Students will have developed methodological and operational skills. In particular, they will have developed their ability to:
  • contribute to group functioning within the framework of project-type cooperative active learning devices, explain the issues (advantages and disadvantages) of group work and provide some operational guidelines to promote effective group work;
  • conduct a development process for a computer application
  • understand a situation-problem described via written documents, an oral presentation and extract what makes it the essence and reformulate it to define the expected result;
  • establish the specifications and a roadmap for the project;
  • break down the initial problem into sub-problems that can be easily solved using a computer tool;
  • schematize the architecture of the application to give a description of high level allowing any computer scientist to quickly perceive the structure;
  • document the application so that it can easily be adapted later by another computer scientist;
  • design and perform tests to validate the developed application;
  • collaborate effectively on application development;
  • communicate effectively:
  • write a technical document describing the application developed, the recipients of this document being computer scientists who have not participated in its development but who must adapt it;
  • write a coherent and structured project report to convince of the success of the project;
Present with a multimedia support the solution developed so as to convince him of the success of the project.
 

The contribution of this Teaching Unit to the development and command of the skills and learning outcomes of the programme(s) can be accessed at the end of this sheet, in the section entitled “Programmes/courses offering this Teaching Unit”.
Content
The course consists in three projects involving problem-solving using computer systems and applications. Each project is realized by a group and develops know-how in analysis, work planning, and computer software implementation. Projects last for 2 to 6 weeks each.
Teaching methods
Project-based teaching
Evaluation methods
Group work, continuous assessment.
For the January session, grading will use the following scale:
  • Project 1: 3 points ;
  • Project 2: 7 points ;
  • Project 3: 10 points.
For the September session, grading will use the following scale:
  • Projects 1 and 2 cannot be redone. They only count, together, if counting both increases the grade. Otherwise, none of the two project counts.
  • A new project 3 must be represented individually (10 points if projects 1 and 2 increase the grade, 20 points otherwise).
Faculty or entity
INFO


Programmes / formations proposant cette unité d'enseignement (UE)

Title of the programme
Sigle
Credits
Prerequisites
Aims
Bachelor in Computer Science

Minor in Computer Sciences