Discrete mathematics: logical foundations of computing science [ LINGI1101A ]
5.0 crédits ECTS
30.0 h + 30.0 h
1q
Teacher(s) |
Van Roy Peter ;
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Language |
French
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Place of the course |
Louvain-la-Neuve
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Online resources |
> https://icampus.uclouvain.be/claroline/course/index.php?cid=ingi1101
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Prerequisites |
Within SINF1BA : LSINF1250
Within FSA1BA : LFSAB1101, LFSAB1102, LFSAB1401, (LFSAB1301, LFSAB1201, LFSAB1202)
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Main themes |
Part I: Propositional logic and predicate logic
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Propositional logic (syntax, semantics, proofs)
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Predicate logic (quantifiers, bound and free variables, proofs) and application to algorithm analysis
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Set theory and application to formal system specification (Z notation)
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Relations and applications in computer science (relational databases, overriding, binary relations, ')
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Functions and lambda calculus
Part II: Discrete structures
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Graphs (basic concepts, paths and connectivity)
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Applications of graphs, e.g., to model social networks (ties, homophily, closure)
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Graphs and properties of graphs used to model Internet-based networks
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Introduction to game theory
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Aims |
Given the learning outcomes of the "Bachelor in Engineering" program, this course contributes to the development, acquisition and evaluation of the following learning outcomes:
Given the learning outcomes of the "Bachelor in Engineering" program, this course contributes to the development, acquisition and evaluation of the following learning outcomes:
Students completing this course successfully will be able to
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convert ordinary language statements into logical expressions using the syntax and semantics of propositional or predicate logic
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use rules of inference to construct proofs in propositional or predicate logic
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describe how symbolic logic can model real-life situations , such as those encountered in the context of computing ( eg analysis algorithms )
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identify and define precisely the basic concepts of graphs and trees providing contextualized examples that highlight these concepts
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explain various methods of graph paths
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model various real-world problems encountered in computer using the appropriate forms of graphs and trees, such as social networks and the Web
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explain the key concepts of the theory of games ( game type, the type of policy agents ) using appropriate examples
Students will have developed skills and operational methodology. In particular, they have developed their ability to
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define and interpret concepts with rigor and precision
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avoid misinterpretation and detect errors in reasoning .
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Evaluation methods |
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short test during the semester
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written exam
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Teaching methods |
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2h of lecture / week
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2h of exercise sessions / week
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Content |
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Preliminaries: sets, relations, and functions; formal systems.
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Mathematical logic:
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proposition calculus -- syntax, semantics, proof theory;
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first-order predicate calculus -- syntax, semantics, proof theory, resolution and refutation;
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first-order theories --models, consistency, inclusion, extension, etc.
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Equational theories: equality, partial orders, lattices, groups.
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Discrete structures on the Internet: graphs and graph properties, giant components, strong and weak links, triadic closure, structural balance, balance theorem, structure of the Web, PageRank, power laws, the long tail.
Applications to various domains : program verification, specification of abstract data types, automated reasoning, expert systems, robotics, databases, parsing, etc.
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Bibliography |
Slides on icampus
Books :
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Introductory Logic and Sets for Computer Scientists by Nimal Nissanke
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Networks, Crowds and Markets: Reasoning About a Highly Connected World by David Easley and Jon Kleinberg,
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Other information |
Background :
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Elementary discrete mathematics (functions, sets, ...)
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Use of different techniques of mathematical proof
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Cycle et année d'étude |
> Preparatory year for Master in Computer science
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Faculty or entity in charge |
> INFO
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