5.00 credits
30.0 h
Q1
Teacher(s)
Ducarroz Caroline;
Language
English
Prerequisites
/
Main themes
This course is organized around a simulation of strategic management, in which different groups of students (4 students on average), each managing a virtual company, compete in one or two competitive markets, with the aim of maximize the value of their products for consumers and the value of their business. The simulation emphasizes the strategic aspects of running a business. This management simulation, rather than being an end in itself, serves as a field of exploration, so as to deepen the concepts seen by the students in their previous courses of Strategic Marketing and Market Studies, and to put them in perspective with the situation of their virtual company.
Learning outcomes
At the end of this learning unit, the student is able to : | |
1 | Learning Outcomes At the end of this learning unit, the student is able to:
Given the « competencies referential » linked to the LSM Master in Management and in Business Engineering, this course mainly develops the following competencies:
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Content
This course goes thoroughly into strategic aspects of managing a company, and thus covers decisions linked to strategic marketing (positioning, segmenting, targeting, …), strategic diagnosis, competitive strategies and product portfolio (strategic options, demand forecast, …), highlighting essential sustainability and circular economy stakes.
This course is organized around a strategic business game, in which groups of students (4 or 5 students on average) manage a virtual company and compete one or two competitive markets. Students will be asked to include, in their strategic reasoning, the potential sustainability of their products (product characteristics in terms of repairability, durability, carbon footprint, recycled materials and of their company (Eco-Score, …). Students will be invited to make the most of customer experience in a sustainability perspective, but also through interactions echoing the evolution of customers’ expectations and habits and of the digital communication actions that can be implemented by an organization, in a more and more digitalized world. In other words, essential assets of this course are connecting with customers, managing product innovations, creating value, use data to set up strategies, with a meaningful sustainability perspective.
The business game is far from being an end in itself: it helps as an exploration field, in order to go deeper in theoretical concepts, and put them in perspective with the situation of the students’ virtual company. Once their strategic options defined, students implement them in the business game (R&D product design, pricing, retailing, communication).
After a session devoted to an introduction to the business game "Circular Markstrat", each group acts as a company active in a specific industry, in order to maximize the value of products and of the company, evaluated on both company performance and ability to cope with environmental stakes. During each session, students present the evolution of the strategy of their company, argue for their choice (depending on the changing competitive environment), and state their strategy on an operational level. Feedback is given during each session on the decisions made during previous sessions, and on the theoretical concepts used by students. Theoretical points are underlined by the teacher at the beginning of sessions, and also after sessions, through a system of inverted classes (videos, tutorials, etc).
Learning outcomes
At the end of the class, students will be able to:
This course is organized around a strategic business game, in which groups of students (4 or 5 students on average) manage a virtual company and compete one or two competitive markets. Students will be asked to include, in their strategic reasoning, the potential sustainability of their products (product characteristics in terms of repairability, durability, carbon footprint, recycled materials and of their company (Eco-Score, …). Students will be invited to make the most of customer experience in a sustainability perspective, but also through interactions echoing the evolution of customers’ expectations and habits and of the digital communication actions that can be implemented by an organization, in a more and more digitalized world. In other words, essential assets of this course are connecting with customers, managing product innovations, creating value, use data to set up strategies, with a meaningful sustainability perspective.
The business game is far from being an end in itself: it helps as an exploration field, in order to go deeper in theoretical concepts, and put them in perspective with the situation of the students’ virtual company. Once their strategic options defined, students implement them in the business game (R&D product design, pricing, retailing, communication).
After a session devoted to an introduction to the business game "Circular Markstrat", each group acts as a company active in a specific industry, in order to maximize the value of products and of the company, evaluated on both company performance and ability to cope with environmental stakes. During each session, students present the evolution of the strategy of their company, argue for their choice (depending on the changing competitive environment), and state their strategy on an operational level. Feedback is given during each session on the decisions made during previous sessions, and on the theoretical concepts used by students. Theoretical points are underlined by the teacher at the beginning of sessions, and also after sessions, through a system of inverted classes (videos, tutorials, etc).
Learning outcomes
At the end of the class, students will be able to:
- Analyze the potential strategic options for a company/organization, especially linked to its positioning on a market and the customer market segmentation;
- Build the most adequate strategy for a company/organization, by referring to theoretical concepts;
- Understand sustainability stakes for a company in a competitive market;
- Better grasp sustainable and digital initiatives;
- Master frequent and advanced marketing studies, and connect the results provided by these studies;
- Point out and focus on pieces of information that enrich their thoughts and allow them to reach their goal, while they get overwhelmed by information;
- Reconcile the different points of view expressed by the members of the team;
- Anticipate and organize their work, under pressure of time;
- Summarize their thoughts in a clear way, provide arguments for each choice, and communicate them in an efficient way, verbally as well as in written reports.
- Evaluate and appreciate the relevance of their choices, a posteriori.
Teaching methods
This course alternates verbal interactions between the professor and each group of students (discussions), carrying out written reports (with “challenges” to fulfil), a system of inverted class (short tutorials/videos on some theoretical concepts, to be viewed between sessions), feedback provided to groups and global theoretical deepening. So, students have to make preparation work, individually, before some of the sessions, and have systematically to carry out group work after each session (intermediate reports and final report).
Evaluation methods
Student evaluation will be determined by:
- evolution in strategic reasoning (consistence in decisions, relevance in the positioning of brands in the different markets, attitude towards risk, learning from mistakes);
- thorough understanding and application of the theoretical concepts
- group dynamics
- challenges and intermediate reports. Specific instructions will be provided during the first session.
This system of on-going evaluation requires student's participation to each session.
In case a student does not get a sufficient grade to get credited for this class, and if s/he wants to be able to improve his/her grade for the current academic year, s/he will be asked to elaborate an extra individual written report, whose grade will replace the grades obtained in (2) and (3) - individual on-going evaluation and written final report. S/he won't be able to improve the grade obtained for the group on-going evaluation.
- a group on-going evaluation (60% of the global grade), based on:
- evolution in strategic reasoning (consistence in decisions, relevance in the positioning of brands in the different markets, attitude towards risk, learning from mistakes);
- thorough understanding and application of the theoretical concepts
- group dynamics
- challenges and intermediate reports. Specific instructions will be provided during the first session.
- An individual on-going evaluation (20% of the global grade).
- A final report (20% of the global grade). Specific instructions will be provided during the first session. This report will be orally presented by the students during the white week between parts 1 and 2 of the quadrimester.
This system of on-going evaluation requires student's participation to each session.
In case a student does not get a sufficient grade to get credited for this class, and if s/he wants to be able to improve his/her grade for the current academic year, s/he will be asked to elaborate an extra individual written report, whose grade will replace the grades obtained in (2) and (3) - individual on-going evaluation and written final report. S/he won't be able to improve the grade obtained for the group on-going evaluation.
Online resources
Pedagogical material, put on Moodle (Student Corner), is made of:
- Slides (Power Point)
- Syllabus (Markstrat)
- Short videos prepared by the Professor
- Slides (Power Point)
- Syllabus (Markstrat)
- Short videos prepared by the Professor
Bibliography
[1] G. JOHNSON, H. SCHOLES (2017), Stratégique, 11ème Edition, Pearson Educ. France.
[2] D. A. AAKER (1998), Strategic Market Management, Sixth Edition, John Wiley & Sons.
[3] G.G. DESS, G.T. LUMPKIN, M.L. TAYLOR (2005), Strategic Management: Creating Competitive Advantages, Second Edition, The McGraw-Hill Companies, Inc.
[4] J.-P. HELFER, M. KALIKA, J. ORSONI (2002), Management : Stratégie et Organisation, 4ème Edition, Librairie Vuibert - Gestion.
[5] G. HOOLEY, J. SAUNDERS, N. PIERCY (2004), Marketing Strategy and Competitive Positioning, 3rd Edition, Pearson Education Limited.
[6] R.S. KAPLAN & D.P. NORTON (1996), The Balanced Scorecard, Translating Strategy into Action, Harvard Business School Press, Boston, Massachusetts.
[7] J.J. LAMBIN, R. CHUMPITAZ, C. de MOERLOOSE (2005), Marketing Stratégique et Opérationnel: du Marketing à l'Orientation Marché, 6ème Edition, Dunod, Paris.
[8] E. METAIS (2004), Stratégie et Ressources de l'Entreprise: Théorie et Pratique, Ed. Economica.
[9] M. E. PORTER (1998), Competitive Strategy, Second Edition, The Free Press.
Quelques sites et publications intéressants:
McKinsey Quarterly - www.mckinseyquarterly.com
Mastering Strategy : supplément du lundi du Financial Times
[2] D. A. AAKER (1998), Strategic Market Management, Sixth Edition, John Wiley & Sons.
[3] G.G. DESS, G.T. LUMPKIN, M.L. TAYLOR (2005), Strategic Management: Creating Competitive Advantages, Second Edition, The McGraw-Hill Companies, Inc.
[4] J.-P. HELFER, M. KALIKA, J. ORSONI (2002), Management : Stratégie et Organisation, 4ème Edition, Librairie Vuibert - Gestion.
[5] G. HOOLEY, J. SAUNDERS, N. PIERCY (2004), Marketing Strategy and Competitive Positioning, 3rd Edition, Pearson Education Limited.
[6] R.S. KAPLAN & D.P. NORTON (1996), The Balanced Scorecard, Translating Strategy into Action, Harvard Business School Press, Boston, Massachusetts.
[7] J.J. LAMBIN, R. CHUMPITAZ, C. de MOERLOOSE (2005), Marketing Stratégique et Opérationnel: du Marketing à l'Orientation Marché, 6ème Edition, Dunod, Paris.
[8] E. METAIS (2004), Stratégie et Ressources de l'Entreprise: Théorie et Pratique, Ed. Economica.
[9] M. E. PORTER (1998), Competitive Strategy, Second Edition, The Free Press.
Quelques sites et publications intéressants:
McKinsey Quarterly - www.mckinseyquarterly.com
Mastering Strategy : supplément du lundi du Financial Times
Faculty or entity
CLSM