5.00 credits
30.0 h + 10.0 h
Q2
This learning unit is not being organized during year 2021-2022.
Language
English
Main themes
The first part of the course provides the basis of decision theory and game theory. The second part is devoted to the economy of uncertainty. The third part is devoted to the Information Economy
Learning outcomes
At the end of this learning unit, the student is able to : | |
1 | This course is designed for students of the orientation of the economy Bac ECGE (BAC3) who want to deepen the analysis of economic problems associated with uncertainty and information based on the tools of decision theory and games. The themes of uncertainty and information are vast. We chose to address the most important during the first ten weeks. We suggest a range of topics of interest for weeks: each year, specific topics will be treated according to the needs and tastes of students attending the course. An initial list of topics of interest is suggested. At the end of the course, students will master the theory of games used in the uncertain economy and information and be able to apply to economic problems in concrete they are relevant as tools for analysis and decision support. |
Content
The course is divided into five chapters:
Chapter 1 Decision theory: preferences, utility, loteries, uncertainty, risk aversion
Chapter 2 Non-cooperative games: strategic form, best replies, dominant strategy,
Nash equilibria, extensive form, backward induction, subgame perfection,
Chapter 3 Two-player bargaining: axiomatic solutions.
Chapter 4 Cooperative games with transferable utility: characteristic function, cost sharing, core, Shapley value, normative applications.
Chapter 5 Voting games: weighted majority voting games, power indices.
Chapter 1 Decision theory: preferences, utility, loteries, uncertainty, risk aversion
Chapter 2 Non-cooperative games: strategic form, best replies, dominant strategy,
Nash equilibria, extensive form, backward induction, subgame perfection,
Chapter 3 Two-player bargaining: axiomatic solutions.
Chapter 4 Cooperative games with transferable utility: characteristic function, cost sharing, core, Shapley value, normative applications.
Chapter 5 Voting games: weighted majority voting games, power indices.
Teaching methods
Lectures and exercises sessions
Evaluation methods
The grade will be determined by a final written examination
Online resources
Lecture notes and homeworks for the exercises sessions available on Moodle
Bibliography
Faculty or entity
ESPO