Due to the COVID-19 crisis, the information below is subject to change,
in particular that concerning the teaching mode (presential, distance or in a comodal or hybrid format).
5 credits
30.0 h
Q2
Teacher(s)
Guillamet Ronan;
Language
French
Main themes
This hands-on workshop aims to train students in the design and software development of educational media (apps, mini-games, mobile solutions...). Without making them “pure programmers”, it aims nevertheless to reinforce their skills in project management as well as in technical choices and developments. At the end of this workshop, each student will be able to carry out a small development project from A to Z, and to evaluate in a concrete way the needs for larger projects.
Aims
At the end of this learning unit, the student is able to : | |
1 | With regard to the AA reference frame of the "master’s in information and Communication Sciences and Technologies" program, this course contributes to the development of the following skills: AA.1.4. Demonstrate advanced skills in contemporary media literacy: - Produce and organize media, in their informational, technical and social dimensions. AA.1.8. Work effectively in groups and alone. AA.2.2. As a project manager, design, manage and evaluate complex devices AA.2.3. Ensure the operation of the above devices AA.2.5. Identify the evolution of technologies, productions and devices for the mediatization of knowledge |
Content
This course is structured in different steps leading to the software design of an educational media.
1. The vision (note: the socio-educational aspect is defined in collaboration with the LCOMU2620 course)
2. Define the roadmap of your project (planning, technical choices...)
3. Planning and production start-up (agile)
4. Sprints
5. Sprints reports and future developments
6. End of sprints review
7. Retrospective
1. The vision (note: the socio-educational aspect is defined in collaboration with the LCOMU2620 course)
2. Define the roadmap of your project (planning, technical choices...)
3. Planning and production start-up (agile)
4. Sprints
5. Sprints reports and future developments
6. End of sprints review
7. Retrospective
Teaching methods
Due to the COVID-19 crisis, the information in this section is particularly likely to change.
This course is a practical workshop that will alternate theoretical and methodological sequences in the classroom, alternated with moments of practical development in the computer room during which the teacher follows and advises each student.According to the health evolution related to COVID-19 ("yellow" or "orange" situations)
- Theoretical and methodological presentations will be given "remotely" by the teacher via Microsoft Teams.
- Individual or group follow-up meetings will be scheduled either in a face-to-face meeting in the classroom with social distancing ("yellow" situation), or in a remote location, always via the Microsoft Teams tool ("orange" situation).
Evaluation methods
Due to the COVID-19 crisis, the information in this section is particularly likely to change.
The evaluation of this course will consist of two parts:- One part “active participation” in the course and in the different stages of development evaluated at the end of each sprint (25% of the final grade)
- A “defense” of the project's progress in session (75% of the final grade)
According to the health evolution linked to COVID-19 ("yellow" or "orange" situations)
- The continuous evaluation part will be established after each individual or group meeting.
Faculty or entity
COMU