lcomu2620  2020-2021  Louvain-la-Neuve

Due to the COVID-19 crisis, the information below is subject to change, in particular that concerning the teaching mode (presential, distance or in a comodal or hybrid format).
5 credits
30.0 h
Q2
Teacher(s)
Philippette Thibault;
Language
French
Content
This course is structured in three main modules:
Module 1 - Media Ludology (10h)
Module 2 - (Video) Games and learning (10h)
Module 3 - Playful design of educational media (10h)    
Teaching methods

Due to the COVID-19 crisis, the information in this section is particularly likely to change.

This course will alternate theoretical ex-cathedra parts with workshop parts of game testing and creation. 
According to the health evolution linked to COVID-19 ("yellow" or "orange" situations)
  • Theoretical presentations will be given "remotely" by the teacher via Microsoft Teams.
  • The workshop parts will be given in "reverse class" mode (pre-work and feedbacks at the time of the Teams’ course).
Evaluation methods

Due to the COVID-19 crisis, the information in this section is particularly likely to change.

The evaluation will be done on a continuous basis (no exam) following a progression path via Moodle or Classcraft. This evaluation will alternate different activities
  • Knowledge/Understanding Quiz (20%)
  • Homework (peer-reviewed or teacher-evaluated) (50%)
  • Class participation (30%)
According to the health evolution linked to COVID-19 ("yellow" or "orange" situations)
Health developments will not influence the assessment methods, which are continuous (and at a distance)
Second Session
The modalities of the second session will consist of a preliminary (documented) analysis of a playful aspect and the development of an interactive and playful media working on this aspect. The precise instructions will be communicated via Moodle.
Other information
English-friendly course :
  • Reading: bibliographical references in English can be provided
  • Questions: students can ask their questions in English
  • Evaluation: students can do presentations and write essays in English; oral translation will be provided in case of Quiz
  • Dictionary: students are allowed to use a dictionary (monolingual French dictionary or bilingual French-mother tongue dictionary, as specified by the teacher)
Online resources
See Moodle UCLouvain platform (course code: LCOMU2620)
Bibliography
Quelques références du cours (some references) :
  • Huizinga, J. (1938). Homo ludens : Essai sur la fonction sociale du jeu. Paris : Gallimard.
  • Caillois, R. (1958). Les jeux et les hommes : Le masque et le vertige. Paris : Gallimard.
  • Henriot, J. (1969). Le Jeu. Paris : PUF.
  • Le Diberder, A. & F. (1998). L’univers des jeux vidéo. Paris : La Découverte.
  • Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
  • Salen, K., & Zimmerman, E. (2003). Rules of Play: Game Design Fundamentals. Cambridge (MA): The MIT Press.
  • Brougère, G. (2005). Jouer/Apprendre. Paris : Economica.
  • Koster, R. (2005). A theory of fun for game design. Paraglyph Press.
  • Avedon, E. M., & Sutton-Smith, B. (2015). The Study of Games. Ishi Press.
  • Bogost, I. (2007). Persuasive games: the expressive power of videogames. Cambridge (MA) : The MIT Press.
  • Prensky, M. (2007). Digital Game-Based Learning. Paragon House Publishers.
  • Mayra, F. (2008). An Introduction to Game Studies: Games in Culture. SAGE Pub.
  • Genvo, S. (2009). Le jeu à son ère numérique : Comprendre et analyser les jeux vidéo. Paris : L’Harmattan.
  • Zagal, J. P. (2010). Ludoliteracy : Defining, understanding, and supporting games education. ETC Press.
  • Juul, J. (2011). Half-Real: Video Games Between Real Rules and Fictional Worlds. Cambridge (MA): The MIT Press.
  • McGonigal, J. (2011). Reality is broken: why games make us better and how they can change the world. London: J.Cape.
  • Schell, J. (2014). The Art of Game Design: A Deck of Lenses, Second Edition (2nd edition). Schell Games.
  • Albinet, M. (2015). Concevoir un jeu vidéo. Paris : FYP éditions.
Quelques ressources en ligne (online resources) :
  • Game Studies: The International Journal of Computer Game Research http://gamestudies.org
  • Games and Culture: A Journal of Interactive Media http://gac.sagepub.com/
  • Gamasutra http://www.gamasutra.com
  • Sciences du jeu https://journals.openedition.org/sdj/
Faculty or entity
COMU


Programmes / formations proposant cette unité d'enseignement (UE)

Title of the programme
Sigle
Credits
Prerequisites
Aims
Master [60] in Information and Communication

Master [120] in Information and Communication Science and Technology