Note from June 29, 2020
Although we do not yet know how long the social distancing related to the Covid-19 pandemic will last, and regardless of the changes that had to be made in the evaluation of the June 2020 session in relation to what is provided for in this learning unit description, new learnig unit evaluation methods may still be adopted by the teachers; details of these methods have been - or will be - communicated to the students by the teachers, as soon as possible.
Although we do not yet know how long the social distancing related to the Covid-19 pandemic will last, and regardless of the changes that had to be made in the evaluation of the June 2020 session in relation to what is provided for in this learning unit description, new learnig unit evaluation methods may still be adopted by the teachers; details of these methods have been - or will be - communicated to the students by the teachers, as soon as possible.
5 credits
30.0 h + 15.0 h
Q2
Teacher(s)
Vanderdonckt Jean;
Language
French
Prerequisites
None
Main themes
Introduction
- Major principles of human-machine interaction and user-centered design
- Evolution of the HMI: from textual to graphic, from real to virtual, from static to dynamic, from interactive to highly interactive.
- Software and hardware devices for interaction with the user
- Concrete and abstract interactive objects
- Techniques (eg pull-leash), styles (eg, command language, direct manipulation)
- Means of interaction (eg trackball)
- HMI development environments (programming languages, toolboxes, libraries, demonstration programming, automatic generation, assisted design)
- HMI standards, standards and development guides (eg IBM CUA, ISO 9241, CBN, etc.)
- Contributions of cognitive psychology, prescriptive models
- Theory of perception, of attention
- Software ergonomics
- Life Cycles and Models (eg V, Spiral, ProdUser, Nabla)
- Existing methods (eg Muse, Trident, Diane +, SOMA)
- Preliminary design (including task model)
- Detailed design (including operational specifications)
- Prototyping (fast or not, iterative or not)
- Evaluation: evaluation methods with / without users, with heuristics, by observation.
Aims
At the end of this learning unit, the student is able to : | |
1 |
Students who have successfully completed this course will be able to:
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The contribution of this Teaching Unit to the development and command of the skills and learning outcomes of the programme(s) can be accessed at the end of this sheet, in the section entitled “Programmes/courses offering this Teaching Unit”.
Faculty or entity
INFO