Students are expected to know the basics of individual decision theory and game theory, and to be able to solve middle level problems in those two fields, which includes mastering the appropriate mathematical techniques. As a result, students are expected to be able to use decision and game theory to model situations of social inter-actions.
Main themes
This course, like the second compulsory course in microeconomics, is intended to teach the basics of modeling techniques in microeconomics. The modeling techniques that are covered here are individual decision theory and game theory. In individual decision theory, the emphasis will be on the equivalence between the choice approach and the preference approach to individual decision-making and on the axiomatic derivation of the consequences of rationality assumptions. In game theory, the emphasis will be on modeling interaction situa-tions like games, and on the basic techniques of analyzing games to deduce the equilibrium strategies.
Content and teaching methods
The course is composed of 14 three-hour lectures and four tutorials.
The contents will be: 1) abstract individual decision theory and the axioms of revealed preferences, economic decision theory and the law of demand, classical demand theory and the dual approaches to demand, rational decision under uncertainty and risk aversion. 2) definition of a game, a strategy, dominant, dominating, undo-minated and rationalizable strategies, Nash equilibrium and the existence theorem, subgame perfection and trembling hand perfection.
Other information (prerequisite, evaluation (assessment methods), course materials recommended readings, ...)
Background in economics and mathematics
Written exam, about theory and exercizes
A. Mas-Colell, M. D. Whinston and J. R. Green, 'Microeconomic theory', O.U.P.: New York - Oxford, 1995.