To provide the methodology and tools needed to engage in the reasoned design of an interactive multimedia product.
To describe the function and roles of the communicator in developing a product of this type.
Main themes
Content
1. An introduction to the methodology of, and tools for, modelling interactive communicational processes.
2. A systematic presentation of the various stages leading from the analysis and definition of an issue to the drafting of the specifications of a multimedia project (i.e. synopsis, scenario, story-board and architecture).
3. Informatic and software constraints on the design.
4. The financial and legal aspects of electronic publishing.
5. Definition of the communicators role in a multimedia development project.
Methodology
Professorial lecture, and exercises in design.
Other information (prerequisite, evaluation (assessment methods), course materials recommended readings, ...)
Assessment will focus on defending design work on a coherent, realistic and budgeted multimedia project.
An Assistant to supervise exercises and to monitor students work.
A classroom containing a video/data projector, a computer loaded with multimedia creation software and an Internet link.